/*
 * Copyright (c) 2011 Anthony Vandikas
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation 
 * files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, 
 * modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software 
 * is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE 
 * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#pragma once
#include "ui_InventoryWidget.h"

class AbstractInventory;
class InventoryModel;

/**
 * A widget that displays and allows the modification of an inventory database.
 */
class InventoryWidget : public QWidget
{
	Q_OBJECT

public:
	/**
	 * Creates a new inventory widget.
	 *
	 * @param inventory The inventory to display and modify.
	 */
	InventoryWidget(AbstractInventory &inventory);

	/**
	 * Cleans up resources used by this object.
	 */
	~InventoryWidget();

private slots:
	/**
	 * Adds items to the inventory.
	 */
	void addItems();

	/**
	 * Removes the selected items from the inventory.
	 */
	void removeItems();
	
	/**
	 * Invoked when the lower item index is changed.
	 */
	void fromValueChanged();

	/**
	 * Invoked when the upper item index is changed.
	 */
	void toValueChanged();

private:
	Ui::InventoryWidget ui;

	AbstractInventory *inventory;
	InventoryModel *model;
};

